![]() Note: The more blur, the softer the light. If it's not and you blur the light, the color may run to the edges of the image which will cause your lights to appear square and not circular. ![]() MAKE SURE YOUR MARQUEE IS STILL THERE WHEN YOU DO THIS. ![]() Next, Select your Filters drop down menu, Blur, Gaussian Blur and set the px from about 6-10px. While you technically could stop here (without the black background of course, needs to be transparent) and have a semi decent looking light, Lighting is such a beautiful and critical aspect of a game and it can completely change the mood, tone, atmosphere and many other factors of a scene so we are going to polish this up. At this point you should have something like this: Set your Foreground color to whatever color you would like your light to be then inside your Marquee Selection place your cursor in the center of the circle (sometimes slightly above), hold shift and left click + drag down slightly outside the bottom of the circle, this will fill it with the Gradient. Select the Gradient Tool, Set the type to Radial Gradient, and make it's fill type "Foreground to Transparent". Select the Elliptical Marquee tool and make a selection (holding Shift keeps the marquee uniform) of a single square on your template. Duplicate your base layer 2x (ctrl+j), Select the 2nd layer, get your Paint Bucket Tool and make the background of Layer 2 Black, this will provide a contrast for your to work with so you can visually see the fall off radius of your lights. Drag rulers onto your document from the Top and Left side rulers to set up a template like this:Įach square section will be a Light Radius, the number of segments (from Left to Right) will determine the complexity of flickering light effects (Candles, Lamps, Torches, etc.) but i'll get into that a little further down. Next go to the View drop down menu and choose Rulers. In Photoshop create a new document (ctrl + N) set the Width to 333 pixels and the Height to 484 px. You will need an image editing software such as Photoshop or Gimp (I prefer Photoshop so this tutorial will be using Photoshop images/hotkeys but just apply the same methods in a different program and you should get the same results). It's 1a.m.i've had a lot of coffee).Ĭreating the images to be used for your lights. Now, there is already a decent bit of documentation on simple things like this but again, it's spread out in bits in pieces across the web so I've created my own tutorial that shows the entire process from start to finish with added tweaks, tips, lighting practices, and methods to get the most out of simplicity (sound complicated lol. ![]() After that, you might have to use shift-mapping to make the 1 tile wall seamless.This is my first VX Ace tutorial which simply came into fruition by not already existing and the frustrations I went through myself going over other tutorials which while not bad, were just simply lacking in information for what myself and many others wish to achieve: Simple Lighting Effects like the ones shown below. Now, put one of the fitting attic triangles on top of the 1 tile wall. I made a pretty straight long room, but you could make some extensions on the left or right side depending on the shape of your house. To make an attic, make at first the floor (I used my farm floor (in my resource thread under A5), then I used an A4 wall and made the wall only 1 tile high and walled it of with the A4 top part. The beams are much more easier to use as parallax, but I made the screenshot in the editor alone (with a lot of events for the beams), so it is possible. It is in german, but unencrypted and maybe helpful for some people: Games.exe?dl=0įrom the Scarestaff 2015. ![]() I made a game with my minigame tiles, just to demonstrate some minigames. You can find some animated tiles for the fireplace, the kettles and the sconce in my Animations section. ![]()
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